

The classes I am aware of that are way over the top, and for a power gamer to say something is over the top takes a lot, are the Dragon Magazine monk, samurai and ninja.

The jester, bounty hunter, death master and barbarian are in my view playable and moderately balanced. Our campaign from 96-99 was almost completely using those classes, so I have seen many of them in game play. I am a powergamer at heart, so take my critiques of the Dragon classes with a massive grain of salt. It is definately a worthwhile project, espeically with some actual 'gametesting' notes - and perhaps other DFers could contribute as well. Assuming I get it done and it is a worthwhile project. Once I get that done I'll post up my thoughts and a summary, etc. PLAYER: No it's my theme.Popedale wrote:I hope to be able to track them all down and take a look to see which would make viable, or at least fun, classes in my game. PLAYER: Not a beastmaster ranger, an *animal* master, it's a theme.ĭM: Did you take the noble scion or noble bred for war background? PLAYER: Well I already MCed barbarian for extra damage and took gritty sergeant for init bonus.ĭM: WAit you're playing rogue who came out of the war as a gritty sergeant but was a bit crazy like a barbarian and is now daylighting as a priest? PLAYER: My rogue is an ordained priest, but he doesn't do spells.ĭM: So Multi-class into cleric or take a religious background. I can imagine a conversation like this at ourgame table:ĭM: A paladin with a phony French accent? These themes feel vague to me, like I'm having trouble pinning down just what a theme *is*. I'd much prefer a more balanced approach overall. but solely in the form of themes, which means other content will be nonexistent. We're getting a whole slew of it next month. Now, DDI has been providing a good number of DM content, and some of the articles have been top-notch, and I remain a fan of the UA articles as a whole.īut that doesn't change the fact that I wish my subscription had more player content in it. March: 1 Ritual, 1 Epic Destiny, 1 Divine Boon, 9 Familiars, plus optional henchmen rules. Here is the player content we've received in the last two months in Dragon:Īpril: 6 Ki Foci, 1 Paragon Path, 5 optional powers subject to DM approval. Is it really that unbelievable that someone could have both opinions?Īnd, sorry, but a backdrop article on Nerath and advice article on speeding up combat are really DM content, not new material for players. I am also disappointed that it will be the only player content in this month's issue of Dragon. I think that having Themes will be awesome and I am glad to see them.
